New Project Borderline Board Games Legacy
Borderline Board Games Legacy is a project of 16 months, joining 8 different partners from 7 countries (BE, ES, HR, IT, LT, FR, PT) aiming at creating a value-based Board game, an inclusive Guideline script, teaser card game and tutorial video support, for placing values/attitudes back active on the foreground of youth field and turning existing educational exercises more inclusive. This aims to increase the social inclusion of young people, underlying European values e.g. promote diversity, values of freedom, tolerance, and respect of human, social and economic rights. It aims to equip young people/youth workers with how to stand up for Values in a constructive way, hereby tackling also media literacy as part of this understanding and action planning.
Project objectives:
a) The creation of an educational board game on values/attitudes for young people/youth workers: translating, raising conscious awareness, provoking reflection and giving concrete suggestions for actions. This is as much inclusive as possible to different minority groups (e.g. Daltonism, gender, refugees, immigrants, wheelchair, etc). In 8 different languages and tested by min. 700 people, of which min. 250 with fewer opportunities.
b) Documenting our guidelines to turn existing exercises more inclusive (in 8 different languages)
c) Deepening the partnership/cooperation within the consortium
d) Increasing the visibility, translation, and importance of ‘values’ as a contributing factor towards a better living together.
Main target groups:
1) young people at the local and international level, schools, NEET and other inclusion groups
2) youth workers/educators/teachers
3) the overall youth field as such
We also aim to:
a) develop the competences and experience gained by participants e.g. game development, project management, digital communication tools, values in an educational environment, facilitating game-based learning experiences.
b) increase of awareness of values and its importance at EU, community, organizational and personal level.
d) promotion of the added value of non-formal education (in educational and private sectors).
e) raise awareness on the impact of personal and societal values in/on the life of young people, youth workers, and the community.