Borderline Boardgames

#Inclusive Tool Guide

When in the recent past, more attention was given to exclusion (processes), this has moved towards a more
constructive focus: inclusion. It is a keyword in the youth field, and supported by several European educational
programmes. In our perception, youth work -including ours- is still far from being conscious focused on inclusion. In
particular: on aiming to be inclusive.

There are now many publications, manuals and booklets tackling both ‘(social) inclusion’ and ‘inclusivity’. This on the
level of theoretical approaches, study cases and practical educational exercises. This guide does not intend to do the
same. It is a practical hands-on guide for our daily youth work. Containing tips and dangers, reflection questions and
dilemmas, especially when it comes down to ‘how’ we organise our educational settings and ‘how’ we can/should
rethink the use of some educational tools and objects. Within our consortium we realize that it all comes down to
making pondered choices in our own practice. And in particular, the eradication of the lack of conscious awareness.

This guide is a short practical reflection booklet, composed by contributions of different project members. Very
much based upon questioning, and by preference, of seemingly obvious elements in using games in educational
settings. We have used the expertise present in the project organisations and the feedback received during the
several test phases of the Value Card set and the Value Board Game ‘4 Headed Monkey’. Additionally, this Inclusive
Tool Guide has been completed with comments by members of the large group of associated partners, including also
concretely several ‘inclusion groups’.

It aims both at less and more experienced youth workers and educators. For some an enjoyable discovery, for others
a confirmation or a confrontation. It is short and snappy. Easy and quick reading. With questions inviting you to
consider more inclusive answers.



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